I’m embarking on a new Dungeons & Dragons campaign with a number of people who go to the same Kung Fu school as I do. I’m the Dungeon Master, which means I’m the one who sets the stage for the players and who referees the game if necessary. Since four of the five players are beginners, I’ll also be helping them understand the rules, and orienting them a bit in terms of their odds of succeeding or failing.
(Spoiler alert: even though it’s called Dungeons & Dragons, beginning level characters should not try to slay a dragon. They will fail. However, I have a policy with brand new players: I promise that their characters won’t die in the first three sessions. If they really do try to slay a dragon, the dragon may just beat them up, take all their stuff, and leave them naked outside the nearest town. Or more likely, the dragon will singe them a bit, then say, “Okay, if you don’t want to die, you have to agree to run an errand for me…”)
As I said last week, I love planning campaigns. I love dreaming up new worlds full of wild and wonderful things. Also, since this campaign will only be the six of us sitting around a kitchen table, I love stealing stuff from my favorite books, comics, movies, TV, etc.
In my real writing, I can’t steal egregiously…but at the kitchen table, I can. So in the past, I’ve stolen from Doctor Who, Michael Moorcock, Star Trek, H.P. Lovecraft, and many many many more sources. For me, creating a campaign is a form of fanfic: as over-the-top as I can make it.
But one of the best things about role-playing is that the game isn’t just what I steal and what I invent on my own. It’s a joint creation of everyone at the table, all of them smart and devious. Players always invent their own goals and backstories—stuff that goes beyond what I could dream up on my own. We work together, developing the story from all that material. This means that a role-playing campaign emerges unpredictably from interactions between everyone present. Like good improv theatre, nobody knows what’s going to happen until it happens.
Role-playing is also an excuse to get together with friends. Perhaps that’s the most important feature. Of course, we could just get together and talk…but we probably wouldn’t, and certainly not week after week. Playing the game is fun, but it’s also a pretext to socialize and surprise ourselves in the process.
The next session for this group is Friday night. I may or may not report what happens; I’ll have to talk to the others about it. But if you’ve ever thought you might be interested in role-playing, I strongly encourage it. And perhaps I’ll talk more about role-playing games in the near future.
[Disclaimer: For a lot of you reading this, role-playing games are probably old hat…but given that some readers haven’t played RPGs before, I’ll write these posts assuming no prior knowledge.]
[Dragon picture by Friedrich Johann Justin Bertuch (Public domain), via Wikimedia Commons]