Continuing my series on How I Write…
Brainstorming gives me a long list of stuff that I could put into a particular book: possible ideas, images, characters, plot elements, etc. but all just written down scattershot, without any effort to turn them into anything coherent. Once I have that, it’s time to come up with a keel. (By the way, this is my own terminology, but I wouldn’t be surprised if someone else came up with it before I did.)
In a boat, the keel is something heavy attached to the bottom of the hull. It’s the heaviest part of the boat; in rough seas, the keel is heavy enough that it keeps sinking downward, and that’s what keeps the ship upright. (In the picture above, the keel is #5.)
In a story, the keel is what gives the story weight and keeps the narrative from flopping over whenever the going gets rough. The keel is related to theme (i.e. what makes your story matter). It’s also related to plot: it lies at the heart of the story’s actions. It’s the part of the story you consider indispensable. As you write the story, everything else is subject to change, but the keel is going to stay. It’s what makes your story what it is.
(At this point, contrarians may ask, “But what if you decide that the keel really needs to change?” Since you’re the writer, you can do anything you want…but if you change the keel, you simply aren’t writing the same story anymore. The keel of Romeo & Juliet is “star-crossed lovers who die”. You can write a version where one or both lovers survive, but at that point, it’s stopped being Shakespeare’s story.)
The purpose of a keel is to provide stability and a sense of purpose. If and when I lose sight of what the heck I’m doing in a book, I come back to the keel. “This is what the book is about. This is what holds the book together. This is what I don’t want to lose.” The keel should be weighty enough and engaging enough to make writing the book worth my time.
So let’s talk about my forthcoming book, They Promised Me The Gun Wasn’t Loaded. It’s a sequel to All Those Explosions Were Someone Else’s Fault, and I wanted GUN to take place shortly after EXPLOSIONS. I brainstormed a lot of cool things I could do in the world I’d created, including superhero hi-jinks, new things to do with the Darkling monsters who run everything, buildings I could smash in the Waterloo Region, and so on. I also brainstormed ways in which the characters could develop, themes I might explore, tropes to use or avoid, etc., etc.
After two days of idea generation, I had a huge list of possibilities. Then it was time to come up with a keel. Here’s what it was.
- The new book would center on Jools, who was a central character in the previous book, but not the main protagonist.
- It would deal with her drinking problem, which would be matched by a growing tendency to go into uncontrollable bouts of inventing weird devices.
In other words, her alcohol addiction would start running in parallel with the possibility of becoming an out-of-control supervillain inventor.
- Finally, the action would center around a weapon created by a serious supervillain, as Darklings and various super-types all tried to claim the weapon for their own.
I’m hiding some things here since I don’t want to give major spoilers for the book—for example, my real keel contained stuff about the book’s ending. But the points above give you the idea. They were my “rules” for the book: the keel that wouldn’t change, no matter what. Dealing with addiction made the book more than lightweight fluff…but dealing with everyone chasing a superweapon guaranteed plenty of opportunities for action.
Whether or not you write with an outline or by the seat of your pants, having some kind of keel is crucial. Next time, I’ll talk about what you do once you have a keel in place.
[Ship diagram by Jimmy P. Renzi (Public domain), via Wikimedia Commons]