Yesterday, I wrote about Destabilization: you can say that a story begins when one or more characters have their lives destabilized, and that the story ends when their lives are stable again. To add to this, let me talk about the forms that the final stability may take.

One possible type of stability is going back to the status quo that existed at the beginning of the story. You often see this in books for kids: all problems have been solved, all monsters are defeated, and everything is back to “normal”. This is fine for children—many kids haven’t learned to cope with change. Furthermore, it means the same story can be read multiple times, and a series of books can be read in any order.

But it doesn’t work well for adults. Adults know that things never stay the same, and they like to see people dealing with change. So even if a threat is defeated (or a puzzle is solved, or the protagonist manages to get home after a difficult journey), adults want to see characters develop. The experience should leave the characters stronger, or wiser, or more wary, or something. Otherwise, the whole experience meant nothing. (That’s perilously close to “It was all a dream”. Haha, everything was pointless!)

The newly established stability doesn’t have to be “nice”. If a character gives up hope, that’s still a form of stability. It may not be an enjoyable result, but it is an ending and may be suitable for some stories.

(You can get away with “downer” endings in short stories more than in novels. Consider horror stories, for example; plenty of them end with the protagonist dying in some gruesome way. However, ending a novel with everything awful may be too grim to satisfy readers who’ve spent hours of their lives on the book.)

Stability doesn’t mean that every loose end has been tied up. Stories that are part of a series almost always have loose ends; a dangling thread in Book 1 may start the plot in Book 2. But even stories that will never have a sequel may have loose ends. If so, I think it’s useful to acknowledge the loose ends in some way. Otherwise, readers may just think that the writer fumbled the ball. By acknowledging I mean something like, “George never did find out where the dagger came from,” or something like that. (Preferably something more elegantly phrased, but still.)

One way or another, a story begins when the first domino falls. At the end, readers should feel that there are no dominoes left, even if the dust hasn’t completely settled. If dominoes are still in motion, the story just isn’t over yet.

[Photo of dominoes by Peng [GFDL ( or CC-BY-SA-3.0 (, via Wikimedia Commons]


The latest episode of the Writing Excuses podcast dealt with how to finish a character’s story. During the discussion, they described good plot structure as circling back on itself. I understand what they meant, but I worry about the concept being misinterpreted; beginning writers may think that you have to end up at the same place you started, literally or metaphorically. Sometimes this does happen (as in the classic Hero’s Journey), but plenty of good stories don’t make this kind of circle. So let me put my own spin on the point.

Stories begin with some kind of destabilization. Something pushes or tempts one or more characters to break their routine. For example:

  • The characters leave home, temporarily or permanently
  • A new person enters the characters’ lives (often summarized as “A Stranger Comes to Town”)
  • The characters encounter a puzzle and decide to solve it (this is the plot of most mystery stories)
  • An event occurs which makes it difficult or impossible to continue with the status quo
  • Some incident, large or small, induces the characters to make changes in their lives

Now it’s possible for things to occur without destabilizing the characters’ lives. Lots of people go on trips without being changed, and a typical police detective solves plenty of “mysteries” without being strongly affected by them. A situation only becomes “story-worthy” when characters truly are destabilized.

(And let me say as an aside, new writers are sometimes reluctant to destabilize characters. Few of us like being destabilized ourselves, and if you identify with your characters, you may be inclined to keep your characters cool and unaffected by whatever happens. This is a mistake—characters should never skate through plot situations. Even James Bond has to sweat.)

So if a story starts with destabilization, how does it end? When the characters’ lives are more or less stable again. You don’t have to resolve everything—life is seldom so neat. And “stable” doesn’t have to mean “happy”; characters may end up dead or in terrible circumstances. (See, for example, the ending of Hamlet.) But an ending will feel like an ending if there’s nothing that’s going to propel much further change in the situation.

In other words, you can look at story structure as starting with a state of stability, then getting destabilized, and eventually returning to stability again. The final state may or may not be similar to the initial one; it could be wildly different. But if the final state feels stable, the audience will understand and accept that the story is over.

[Photo of Leaning Tower of Pisa by Saffron Blaze [CC BY-SA 3.0 (, from Wikimedia Commons]

A Simple Exercise in Plotting

For those who want to work on creating plots, here’s a simple exercise I got from Impro by Keith Johnstone. It gives you practice at bringing things together into a (relatively) integrated whole.

Start with three sentences describing unconnected actions. For example:

The tree swayed as the wind increased. Two ships passed each other in the night. My brother got out the deck of cards.

(You can create these sentences yourself or have someone else do it for you.)

Once you have your three sentences, write three more sentences to tie all the actions together, as in

I got out my own deck, and as the ship where I was held captive sailed past my brother’s, we felt each other’s presences and simultaneously turned the top card. I could tell we had both turned over The Storm. The wind that had previously been scouring the land immediately veered seaward, heading directly toward us.

(I promise I had no idea that I’d go in that direction when I wrote the original three sentences.)

This is the sort of exercise can be used as a warm-up whenever you start writing. It takes less than two minutes, and can kick your imagination into gear. Note that you aren’t going for a finished story; you’re just bringing separate actions together into something more unified.

Don’t overthink the exercise, or try to do anything brilliant. As with most improvisation, it’s better to do what strikes you as obvious rather than straining for something clever. You’ll soon find out that your “obvious” often takes other people by surprise. They may even think it’s brilliant.

[Picture of ship Public domain, via Wikimedia Commons,]